Find the seam
We map where a product will break, confuse, or delight before we draw a single screen or cut a single part.
Product design and engineering studio
Tesserae takes a rough idea apart into its load-bearing pieces, then reassembles it into something a person can pick up, plug in, and trust.
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We map where a product will break, confuse, or delight before we draw a single screen or cut a single part.
Rough physical and software prototypes, each built to answer one question and then thrown away without regret.
Interface, firmware, and fabrication are decided together, so no handoff quietly drops a detail on the floor.
Documented systems, tested builds, and a team that can keep going on its own. Our job ends when you no longer need us.
Illustrative examples of our method. These describe the kind of work we do, not specific client engagements.

Reworked around a single hand-operated control. The menu tree was cut from a sprawl of screens down to a handful people could hold in their heads.

Physical models settled grip and button travel before any firmware was written, so the software was shaped by how the object actually sat in a hand.

The joint was engineered alongside the interaction it supports, so the motion, the sound, and the on-screen state all agree with one another.
Fewer parts, better parts.
Prototype with the material it will ship in.
Every pixel has an owner in the code.
Leave the room better documented than we found it.
Tell us what is loose, what is confusing, or what you wish existed. We reply within a few working days with a candid read on whether we are the right people.